half & half
Slice it into two perfectly even halves. Trust your eye.
There is a specific satisfaction in cutting something exactly in half, and a specific irritation in missing by a little. Half and half is built entirely around that gap.
more about half & half
Line up the blade and cut. The object comes apart along the line you chose, and the two halves fall open to show a cross section that was always in there waiting, which is the part nobody expects the first time.
How close you were is measured. A cut near the middle pays more than a sloppy one, dead even pays a bonus on top, and the toy keeps your closest cut so far so you have something to beat that is not somebody else.
Three, five and ten accurate cuts in a row each set off a beat that builds, so a good run feels different from a lucky one.
The payout follows that measurement and nothing else. Drops cannot be bought, so the only way to earn more here is to cut closer.
It runs in the browser with nothing to download and works offline once loaded. Nothing is timed, so you can take as long as you like lining a cut up, and nothing is lost by cutting badly. The worst outcome is a slightly wonky cross section, which is arguably the better outcome anyway.
questions
What's the goal?
Cut each object as close to dead-centre as you can. The more even your two halves, the higher your score.
Why is slicing so satisfying?
A clean, precise cut with a smooth cross-section reveal is one of the most satisfying payoffs there is. It's the heart of the decompression genre.
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