liquid
Trail your finger and watch colour bloom, swirl, and chase the light.
Drag a finger through it and the colour goes with you, curling off the edges of the stroke and folding back into itself. Let go and it keeps moving for a while, the way real ink does before it gives up.
more about liquid
This is an actual fluid simulation running on your graphics card, not a video and not a looping effect. That is why a slow drag and a fast one look nothing alike, and why you cannot make the same shape twice.
There are four ways to run it. Flow is the open one, bloom pushes colour outward from where you touch, swirl keeps it turning, and zen slows the whole thing down to something closer to watching than playing. Four palettes sit under those: Tide, Ember, Aurora and Mono Ink.
It asks a lot of a browser, so a device without WebGL gets a still preview instead of a broken canvas. That is a deliberate fallback rather than a failure, and the rest of dopa carries on regardless.
Every stroke earns a Drop. Drops are the playground’s own currency and spend in the studio on a Bead avatar, themes and sound kits, and they are worth nothing anywhere else.
There is nothing to finish. No target shape, no clock, no way to do it wrong. It is the toy to open when you want to look at something move for a minute and then close the tab.
questions
Is this a real fluid simulation?
Yes. Liquid runs a genuine real-time GPU fluid simulation, so every swirl and bloom is computed live.
What's the best way to play?
Slowly trail your finger across the screen and watch the colour follow, mix, and settle. There's no goal, just unwind.
more like this
- squishySqueeze the gel. Watch it ooze back.
- half & halfSlice it into two perfectly even halves. Trust your eye.
- corner watchThe bouncing logo. Will it ever hit the corner?
- tide poolRipple the surface. Draw the water down. Let it flood back.
- kinetic chimeSwing the cradle. Catch the light. Ring the note.
- pop itEndless silicone bubbles. That perfect give.